Tuesday, March 8, 2011

Android Game Tiles

Here are some initial tile samples, all hand painted 64x64 tiles set up for seamless placement.

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Thursday, March 3, 2011

New android game

So starting work on an android adventure game thing with my BF's brother, so will be putting up a lot of low res tile textures we need for the map etc. fun times!

Monday, January 24, 2011

Tau Fire Warrior

An old sculpt I did to try out anatomy in zbrush, a Tau Firewarrior from Warhammer 40k

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Head Speed Sculpt

One of my friends needed reference for a muscle man character he is working on so I made this head in Zbrush off of a maya boxmodel. It took about an hour, and is my first zbrush speed-sculpt. I based the head off of photos of Hulk Hogan to try to get that angry wrestler look.

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SIDE
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BACK
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Aqua Ezreal Title Card

Title-Card art for the character selection of Aqua Ezreal

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Aqua Ezreal

In addition to the bilgewater map, I made an aquatic explorer version of Ezreal from League of Legends. I also used photoshop and mudbox for textures for this model. I used the regular Ezreal OBJ as the base for his proportions so he could use the same rig (PS: if you know where the LOL custom model tutorial is, please send me the link, I found it once but can't find it again). His tri count is 3318, compared to the original Ezreal's 3243. I did the UV's at 1024 so they can easily be scaled down to 512 which is currently used as the default resolution.

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BACK
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Perspective
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Comparison
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UV Layout
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League Of Legends reel project

Hello, here's one of my reel-production class projects in which I made a level for the amazing game League of Legends by RIOT. It's a 5v5 map based on the Bilgewater region of their world, using summoner's rift as a template. I used fish racks to replace the brush, and recreated the summoner pad and store to have a more steam-punk theme. The store owner is based off of Japanese cream-puff mascot Beard Papa, he's a ship's cook who's simply working as a merchant to rebuild his vessel, the Titan, which was destroyed but for the prow. I hand painted all the textures with Photoshop and Mudbox. I used red lights to designate mob placements like golem/dragon/baron, or perhaps their sea-side equivalents.