Tuesday, January 17, 2012

Mega Pickle - World of Perod

I did freelance work for Mega Pickle's World of Perod game, and here are some of the Environment assets they had me create for a beach-side town. These assets are all seamless with hand painted textures. Their ambient occlusion and shading also had to be painted in so the game could run well without lighting.

















Game-Prototype Environment Art

Here are some screengrabs and renders of the game assets using seamless hand-painted texture assets I create for the game. Also included are several hand painted tiling textures I created to be used with Unity's terrain tool.
(White and Red Barn asset and textures by another team-member)












Game-Prototype Character Work

On the game prototype I worked on with Jordan Kendall,I served as an Art Director and Lead Environment Artist. I created "hand painted" texturing tutorials for our small dynamic team, guiding the other asset artists, while also creating environment assets and sometimes textures for other assets. Here is a character I textured, modeled by another team-member.





Tuesday, March 8, 2011

Android Game Tiles

Here are some initial tile samples, all hand painted 64x64 tiles set up for seamless placement.

Photobucket

Photobucket

Photobucket

Photobucket

Thursday, March 3, 2011

New android game

So starting work on an android adventure game thing with my BF's brother, so will be putting up a lot of low res tile textures we need for the map etc. fun times!