In addition to the bilgewater map, I made an aquatic explorer version of Ezreal from League of Legends. I also used photoshop and mudbox for textures for this model. I used the regular Ezreal OBJ as the base for his proportions so he could use the same rig (PS: if you know where the LOL custom model tutorial is, please send me the link, I found it once but can't find it again). His tri count is 3318, compared to the original Ezreal's 3243. I did the UV's at 1024 so they can easily be scaled down to 512 which is currently used as the default resolution.
SIDE
SIDE
FRONT
BACK
Perspective
Comparison
UV Layout
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